Binary operator routines.
There are two basic format for the evaluation method in
this routine:
1, eval(a, b) -> c
a, b are the parameter of the evaluation function to do
a operator b pointwise and the result is passed out as c
2. eval(dest, a, b) -> c
a, b are the parameter of the evaluation function and
dest is the temporary space to hold the result.
The method returns the reference to dest.
|
Method Summary |
double[][][][] |
eval(double[][][][] a,
double b)
|
double[][][][] |
eval(double[][][][] a,
double[][][][] b)
|
double[][][][] |
eval(double[][][][] dest,
double[][][][] a,
double b)
|
double[][][][] |
eval(double[][][][] dest,
double[][][][] a,
double[][][][] b)
|
double[][][][] |
eval(double[][][][] dest,
double[][][][] a,
NslDouble0 b)
|
double[][][][] |
eval(double[][][][] dest,
double a,
double[][][][] b)
|
double[][][][] |
eval(double[][][][] dest,
double a,
NslDouble4 b)
|
double[][][][] |
eval(double[][][][] a,
NslDouble0 b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble0 a,
double[][][][] b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble0 a,
NslDouble4 b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble4 a,
double b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble4 a,
NslDouble0 b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble4 a,
NslDouble4 b)
|
double[][][] |
eval(double[][][] a,
double b)
|
double[][][] |
eval(double[][][] a,
double[][][] b)
|
double[][][] |
eval(double[][][] dest,
double[][][] a,
double b)
|
double[][][] |
eval(double[][][] dest,
double[][][] a,
double[][][] b)
|
double[][][] |
eval(double[][][] dest,
double[][][] a,
NslDouble0 b)
|
double[][][] |
eval(double[][][] dest,
double a,
double[][][] b)
|
double[][][] |
eval(double[][][] dest,
double a,
NslDouble3 b)
|
double[][][] |
eval(double[][][] a,
NslDouble0 b)
|
double[][][] |
eval(double[][][] dest,
NslDouble0 a,
double[][][] b)
|
double[][][] |
eval(double[][][] dest,
NslDouble0 a,
NslDouble3 b)
|
double[][][] |
eval(double[][][] dest,
NslDouble3 a,
double b)
|
double[][][] |
eval(double[][][] dest,
NslDouble3 a,
NslDouble0 b)
|
double[][][] |
eval(double[][][] dest,
NslDouble3 a,
NslDouble3 b)
|
double[][] |
eval(double[][] a,
double b)
|
double[][] |
eval(double[][] a,
double[][] b)
|
double[][] |
eval(double[][] dest,
double[][] a,
double b)
|
double[][] |
eval(double[][] dest,
double[][] a,
double[][] b)
|
double[][] |
eval(double[][] dest,
double[][] a,
NslDouble0 b)
|
double[][] |
eval(double[][] dest,
double a,
double[][] b)
|
double[][] |
eval(double[][] dest,
double a,
NslDouble2 b)
|
double[][] |
eval(double[][] a,
NslDouble0 b)
|
double[][] |
eval(double[][] dest,
NslDouble0 a,
double[][] b)
|
double[][] |
eval(double[][] dest,
NslDouble0 a,
NslDouble2 b)
|
double[][] |
eval(double[][] dest,
NslDouble2 a,
double b)
|
double[][] |
eval(double[][] dest,
NslDouble2 a,
NslDouble0 b)
|
double[][] |
eval(double[][] dest,
NslDouble2 a,
NslDouble2 b)
|
double[] |
eval(double[] a,
double b)
|
double[] |
eval(double[] a,
double[] b)
|
double[] |
eval(double[] dest,
double[] a,
double b)
|
double[] |
eval(double[] dest,
double[] a,
double[] b)
|
double[] |
eval(double[] dest,
double[] a,
NslDouble0 b)
|
double[] |
eval(double[] dest,
double a,
double[] b)
|
double[] |
eval(double[] dest,
double a,
NslDouble1 b)
|
double[] |
eval(double[] a,
NslDouble0 b)
|
double[] |
eval(double[] dest,
NslDouble0 a,
double[] b)
|
double[] |
eval(double[] dest,
NslDouble0 a,
NslDouble1 b)
|
double[] |
eval(double[] dest,
NslDouble1 a,
double b)
|
double[] |
eval(double[] dest,
NslDouble1 a,
NslDouble0 b)
|
double[] |
eval(double[] dest,
NslDouble1 a,
NslDouble1 b)
|
double |
eval(double a,
double b)
|
double[] |
eval(double a,
double[] b)
|
double[][] |
eval(double a,
double[][] b)
|
double[][][] |
eval(double a,
double[][][] b)
|
double[][][][] |
eval(double a,
double[][][][] b)
|
double |
eval(double a,
NslDouble0 b)
|
double[] |
eval(double a,
NslDouble1 b)
|
double[][] |
eval(double a,
NslDouble2 b)
|
double[][][] |
eval(double a,
NslDouble3 b)
|
double[][][][] |
eval(double a,
NslDouble4 b)
|
float[][][][] |
eval(float[][][][] a,
float b)
|
float[][][][] |
eval(float[][][][] a,
float[][][][] b)
|
float[][][][] |
eval(float[][][][] dest,
float[][][][] a,
float b)
|
float[][][][] |
eval(float[][][][] dest,
float[][][][] a,
float[][][][] b)
|
float[][][][] |
eval(float[][][][] dest,
float[][][][] a,
NslFloat0 b)
|
float[][][][] |
eval(float[][][][] dest,
float a,
float[][][][] b)
|
float[][][][] |
eval(float[][][][] dest,
float a,
NslFloat4 b)
|
float[][][][] |
eval(float[][][][] a,
NslFloat0 b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat0 a,
float[][][][] b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat0 a,
NslFloat4 b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat4 a,
float b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat4 a,
NslFloat0 b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat4 a,
NslFloat4 b)
|
float[][][] |
eval(float[][][] a,
float b)
|
float[][][] |
eval(float[][][] a,
float[][][] b)
|
float[][][] |
eval(float[][][] dest,
float[][][] a,
float b)
|
float[][][] |
eval(float[][][] dest,
float[][][] a,
float[][][] b)
|
float[][][] |
eval(float[][][] dest,
float[][][] a,
NslFloat0 b)
|
float[][][] |
eval(float[][][] dest,
float a,
float[][][] b)
|
float[][][] |
eval(float[][][] dest,
float a,
NslFloat3 b)
|
float[][][] |
eval(float[][][] a,
NslFloat0 b)
|
float[][][] |
eval(float[][][] dest,
NslFloat0 a,
float[][][] b)
|
float[][][] |
eval(float[][][] dest,
NslFloat0 a,
NslFloat3 b)
|
float[][][] |
eval(float[][][] dest,
NslFloat3 a,
float b)
|
float[][][] |
eval(float[][][] dest,
NslFloat3 a,
NslFloat0 b)
|
float[][][] |
eval(float[][][] dest,
NslFloat3 a,
NslFloat3 b)
|
float[][] |
eval(float[][] a,
float b)
|
float[][] |
eval(float[][] a,
float[][] b)
|
float[][] |
eval(float[][] dest,
float[][] a,
float b)
|
float[][] |
eval(float[][] dest,
float[][] a,
float[][] b)
|
float[][] |
eval(float[][] dest,
float[][] a,
NslFloat0 b)
|
float[][] |
eval(float[][] dest,
float a,
float[][] b)
|
float[][] |
eval(float[][] dest,
float a,
NslFloat2 b)
|
float[][] |
eval(float[][] a,
NslFloat0 b)
|
float[][] |
eval(float[][] dest,
NslFloat0 a,
float[][] b)
|
float[][] |
eval(float[][] dest,
NslFloat0 a,
NslFloat2 b)
|
float[][] |
eval(float[][] dest,
NslFloat2 a,
float b)
|
float[][] |
eval(float[][] dest,
NslFloat2 a,
NslFloat0 b)
|
float[][] |
eval(float[][] dest,
NslFloat2 a,
NslFloat2 b)
|
float[] |
eval(float[] a,
float b)
|
float[] |
eval(float[] a,
float[] b)
|
float[] |
eval(float[] dest,
float[] a,
float b)
|
float[] |
eval(float[] dest,
float[] a,
float[] b)
|
float[] |
eval(float[] dest,
float[] a,
NslFloat0 b)
|
float[] |
eval(float[] dest,
float a,
float[] b)
|
float[] |
eval(float[] dest,
float a,
NslFloat1 b)
|
float[] |
eval(float[] a,
NslFloat0 b)
|
float[] |
eval(float[] dest,
NslFloat0 a,
float[] b)
|
float[] |
eval(float[] dest,
NslFloat0 a,
NslFloat1 b)
|
float[] |
eval(float[] dest,
NslFloat1 a,
float b)
|
float[] |
eval(float[] dest,
NslFloat1 a,
NslFloat0 b)
|
float[] |
eval(float[] dest,
NslFloat1 a,
NslFloat1 b)
|
float |
eval(float a,
float b)
|
float[] |
eval(float a,
float[] b)
|
float[][] |
eval(float a,
float[][] b)
|
float[][][] |
eval(float a,
float[][][] b)
|
float[][][][] |
eval(float a,
float[][][][] b)
|
float |
eval(float a,
NslFloat0 b)
|
float[] |
eval(float a,
NslFloat1 b)
|
float[][] |
eval(float a,
NslFloat2 b)
|
float[][][] |
eval(float a,
NslFloat3 b)
|
float[][][][] |
eval(float a,
NslFloat4 b)
|
int[][][][] |
eval(int[][][][] a,
int b)
|
int[][][][] |
eval(int[][][][] a,
int[][][][] b)
|
int[][][][] |
eval(int[][][][] dest,
int[][][][] a,
int b)
|
int[][][][] |
eval(int[][][][] dest,
int[][][][] a,
int[][][][] b)
|
int[][][][] |
eval(int[][][][] dest,
int[][][][] a,
NslInt0 b)
|
int[][][][] |
eval(int[][][][] dest,
int a,
int[][][][] b)
|
int[][][][] |
eval(int[][][][] dest,
int a,
NslInt4 b)
|
int[][][][] |
eval(int[][][][] a,
NslInt0 b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt0 a,
int[][][][] b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt0 a,
NslInt4 b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt4 a,
int b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt4 a,
NslInt0 b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt4 a,
NslInt4 b)
|
int[][][] |
eval(int[][][] a,
int b)
|
int[][][] |
eval(int[][][] a,
int[][][] b)
|
int[][][] |
eval(int[][][] dest,
int[][][] a,
int b)
|
int[][][] |
eval(int[][][] dest,
int[][][] a,
int[][][] b)
|
int[][][] |
eval(int[][][] dest,
int[][][] a,
NslInt0 b)
|
int[][][] |
eval(int[][][] dest,
int a,
int[][][] b)
|
int[][][] |
eval(int[][][] dest,
int a,
NslInt3 b)
|
int[][][] |
eval(int[][][] a,
NslInt0 b)
|
int[][][] |
eval(int[][][] dest,
NslInt0 a,
int[][][] b)
|
int[][][] |
eval(int[][][] dest,
NslInt0 a,
NslInt3 b)
|
int[][][] |
eval(int[][][] dest,
NslInt3 a,
int b)
|
int[][][] |
eval(int[][][] dest,
NslInt3 a,
NslInt0 b)
|
int[][][] |
eval(int[][][] dest,
NslInt3 a,
NslInt3 b)
|
int[][] |
eval(int[][] a,
int b)
|
int[][] |
eval(int[][] a,
int[][] b)
|
int[][] |
eval(int[][] dest,
int[][] a,
int b)
|
int[][] |
eval(int[][] dest,
int[][] a,
int[][] b)
|
int[][] |
eval(int[][] dest,
int[][] a,
NslInt0 b)
|
int[][] |
eval(int[][] dest,
int a,
int[][] b)
|
int[][] |
eval(int[][] dest,
int a,
NslInt2 b)
|
int[][] |
eval(int[][] a,
NslInt0 b)
|
int[][] |
eval(int[][] dest,
NslInt0 a,
int[][] b)
|
int[][] |
eval(int[][] dest,
NslInt0 a,
NslInt2 b)
|
int[][] |
eval(int[][] dest,
NslInt2 a,
int b)
|
int[][] |
eval(int[][] dest,
NslInt2 a,
NslInt0 b)
|
int[][] |
eval(int[][] dest,
NslInt2 a,
NslInt2 b)
|
int[] |
eval(int[] a,
int b)
|
int[] |
eval(int[] a,
int[] b)
|
int[] |
eval(int[] dest,
int[] a,
int b)
|
int[] |
eval(int[] dest,
int[] a,
int[] b)
|
int[] |
eval(int[] dest,
int[] a,
NslInt0 b)
|
int[] |
eval(int[] dest,
int a,
int[] b)
|
int[] |
eval(int[] dest,
int a,
NslInt1 b)
|
int[] |
eval(int[] a,
NslInt0 b)
|
int[] |
eval(int[] dest,
NslInt0 a,
int[] b)
|
int[] |
eval(int[] dest,
NslInt0 a,
NslInt1 b)
|
int[] |
eval(int[] dest,
NslInt1 a,
int b)
|
int[] |
eval(int[] dest,
NslInt1 a,
NslInt0 b)
|
int[] |
eval(int[] dest,
NslInt1 a,
NslInt1 b)
|
int |
eval(int a,
int b)
|
int[] |
eval(int a,
int[] b)
|
int[][] |
eval(int a,
int[][] b)
|
int[][][] |
eval(int a,
int[][][] b)
|
int[][][][] |
eval(int a,
int[][][][] b)
|
int |
eval(int a,
NslInt0 b)
|
int[] |
eval(int a,
NslInt1 b)
|
int[][] |
eval(int a,
NslInt2 b)
|
int[][][] |
eval(int a,
NslInt3 b)
|
int[][][][] |
eval(int a,
NslInt4 b)
|
double |
eval(NslDouble0 a,
double b)
|
double[] |
eval(NslDouble0 a,
double[] b)
|
double[][] |
eval(NslDouble0 a,
double[][] b)
|
double[][][] |
eval(NslDouble0 a,
double[][][] b)
|
double[][][][] |
eval(NslDouble0 a,
double[][][][] b)
|
double |
eval(NslDouble0 a,
NslDouble0 b)
|
double[] |
eval(NslDouble0 a,
NslDouble1 b)
|
double[][] |
eval(NslDouble0 a,
NslDouble2 b)
|
double[][][] |
eval(NslDouble0 a,
NslDouble3 b)
|
double[][][][] |
eval(NslDouble0 a,
NslDouble4 b)
|
double[] |
eval(NslDouble1 a,
double b)
|
double[] |
eval(NslDouble1 a,
NslDouble0 b)
|
double[] |
eval(NslDouble1 a,
NslDouble1 b)
|
double[][] |
eval(NslDouble2 a,
double b)
|
double[][] |
eval(NslDouble2 a,
NslDouble0 b)
|
double[][] |
eval(NslDouble2 a,
NslDouble2 b)
|
double[][][] |
eval(NslDouble3 a,
double b)
|
double[][][] |
eval(NslDouble3 a,
NslDouble0 b)
|
double[][][] |
eval(NslDouble3 a,
NslDouble3 b)
|
double[][][][] |
eval(NslDouble4 a,
double b)
|
double[][][][] |
eval(NslDouble4 a,
NslDouble0 b)
|
double[][][][] |
eval(NslDouble4 a,
NslDouble4 b)
|
float |
eval(NslFloat0 a,
float b)
|
float[] |
eval(NslFloat0 a,
float[] b)
|
float[][] |
eval(NslFloat0 a,
float[][] b)
|
float[][][] |
eval(NslFloat0 a,
float[][][] b)
|
float[][][][] |
eval(NslFloat0 a,
float[][][][] b)
|
float |
eval(NslFloat0 a,
NslFloat0 b)
|
float[] |
eval(NslFloat0 a,
NslFloat1 b)
|
float[][] |
eval(NslFloat0 a,
NslFloat2 b)
|
float[][][] |
eval(NslFloat0 a,
NslFloat3 b)
|
float[][][][] |
eval(NslFloat0 a,
NslFloat4 b)
|
float[] |
eval(NslFloat1 a,
float b)
|
float[] |
eval(NslFloat1 a,
NslFloat0 b)
|
float[] |
eval(NslFloat1 a,
NslFloat1 b)
|
float[][] |
eval(NslFloat2 a,
float b)
|
float[][] |
eval(NslFloat2 a,
NslFloat0 b)
|
float[][] |
eval(NslFloat2 a,
NslFloat2 b)
|
float[][][] |
eval(NslFloat3 a,
float b)
|
float[][][] |
eval(NslFloat3 a,
NslFloat0 b)
|
float[][][] |
eval(NslFloat3 a,
NslFloat3 b)
|
float[][][][] |
eval(NslFloat4 a,
float b)
|
float[][][][] |
eval(NslFloat4 a,
NslFloat0 b)
|
float[][][][] |
eval(NslFloat4 a,
NslFloat4 b)
|
int |
eval(NslInt0 a,
int b)
|
int[] |
eval(NslInt0 a,
int[] b)
|
int[][] |
eval(NslInt0 a,
int[][] b)
|
int[][][] |
eval(NslInt0 a,
int[][][] b)
|
int[][][][] |
eval(NslInt0 a,
int[][][][] b)
|
int |
eval(NslInt0 a,
NslInt0 b)
|
int[] |
eval(NslInt0 a,
NslInt1 b)
|
int[][] |
eval(NslInt0 a,
NslInt2 b)
|
int[][][] |
eval(NslInt0 a,
NslInt3 b)
|
int[][][][] |
eval(NslInt0 a,
NslInt4 b)
|
int[] |
eval(NslInt1 a,
int b)
|
int[] |
eval(NslInt1 a,
NslInt0 b)
|
int[] |
eval(NslInt1 a,
NslInt1 b)
|
int[][] |
eval(NslInt2 a,
int b)
|
int[][] |
eval(NslInt2 a,
NslInt0 b)
|
int[][] |
eval(NslInt2 a,
NslInt2 b)
|
int[][][] |
eval(NslInt3 a,
int b)
|
int[][][] |
eval(NslInt3 a,
NslInt0 b)
|
int[][][] |
eval(NslInt3 a,
NslInt3 b)
|
int[][][][] |
eval(NslInt4 a,
int b)
|
int[][][][] |
eval(NslInt4 a,
NslInt0 b)
|
int[][][][] |
eval(NslInt4 a,
NslInt4 b)
|
abstract double |
value(double a,
double b)
|
abstract float |
value(float a,
float b)
|
abstract int |
value(int a,
int b)
|